// about
About DSN Servers
DSN Servers is a small modded Minecraft hosting company, run by one person from Bastrop, Texas. We’re relaunching on new hardware, and ordering is closed until then. This page covers who you’re dealing with, how we set servers up, how the guides on this site are made, and what we don’t promise.
One person, start to finish
There's no support team behind a ticket queue. The person who answers your email is the person who runs the servers, the panel and this website, and who checks every month that the backups restore. You won't be passed between departments, and whoever replies knows the whole system.
It has limits too, and we'd rather say so up front:
- Replies aren't instant. One person reads every message, so there's no 24/7 desk.
- Support is by email and Discord. Write to hello@dsnservers.com with your server name and what's going wrong.
How we set up a server
- CPU: picked for single-core speed, not core count. Minecraft’s main loop runs on one thread, so single-core speed decides how well a busy modpack keeps up. Why CPU matters more than RAM. Our first servers ran on an AMD Ryzen 7 5800X. The relaunch hardware isn’t final yet, and we’ll say exactly what it is before ordering opens.
- Storage: our first servers used NVMe SSDs. We’ll name the relaunch storage along with the CPU before ordering opens.
- Location: our first servers ran in a data center in US East (Virginia). The relaunch location isn’t final yet, and we’ll confirm it before ordering opens. Bastrop is where the business is run from, not where the servers are. Expected ping from across North America.
- Network: our first servers sat behind the data center’s network DDoS protection. We’ll confirm DDoS protection for the new hardware before ordering opens.
- Backups: nightly and off-site, with a restore checked every month, plus 5 on-demand backups you take yourself from the panel.
- Panel: Pelican, with a console, file manager, SFTP, scheduled tasks, one-click Forge, NeoForge and Fabric installers, and CurseForge and Modrinth modpack installers. You accept Minecraft's EULA yourself in the console on the first start.
- Plans: at the prices we plan to relaunch with, Standard (4 GB, $16/month), Premium (8 GB, $30/month) and Heavy (12 GB, $42/month), billed monthly. Ordering is closed until then: join the launch list to hear when servers open.
- Moving in: we migrate your server from another host for free.
How our modpack guides are made
Each pack guide under /modpacks/ is built by a script from public data, plus notes we keep by hand. This is what goes into one:
- Which packs: the 100 most-downloaded modpacks on Modrinth that can run on a server (pure performance packs are left out), a few more we keep listed on purpose, and big packs that aren't on Modrinth, such as All the Mods, FTB, Enigmatica and GregTech: New Horizons.
- The facts: for Modrinth packs, the name, Minecraft versions, loader, downloads and last update come from Modrinth's public API. The script also reads each pack's file list to count the mods marked for the server and the ones marked client-only.
- Hand-checked packs: the packs that aren't on Modrinth are checked by hand against their official pages and repositories. We record the sources and the date we checked each one.
- Java: worked out from the pack's Minecraft version.
- The plan we suggest: from the number of mods that load on the server. Up to about 80 is Standard, up to 180 is Premium, more is Heavy. Where that rule is wrong for a pack, we set the plan by hand and write down why.
- Dates: every guide shows when its data was last checked. The Modrinth data refreshes on the first of each month, and the refresh only publishes if the site's tests pass.
What we haven't done yet: load-test packs with real players on our hardware. The RAM picks are reasoned starting points from mod counts, not measurements. If one is wrong for your group, tell us at hello@dsnservers.com.
The free crash log analyzer checks a pasted log against rules for the common crashes. Anything the rules don't cover gets an AI read of the stack trace, after IP addresses, usernames in file paths and tokens are stripped out. Logs aren't stored.
What we don't promise
- No uptime SLA. We aim to keep servers online around the clock, but we don't offer an uptime guarantee or an uptime percentage.
- No guaranteed player counts. The players a plan can handle depend on the pack and how your group plays. Our numbers are estimates.
- Backups are a safety net. Keep your own copy of anything you can't afford to lose.
What we do promise, once ordering opens: if your first server isn’t working for you, the 7-day refund window covers it, and moving from another host costs nothing. The full terms are on our legal page.
Other things we run
- Crash log analyzer: free, no account needed.
- Partner program for modpack creators and server communities.
- Crash log API for other hosting companies, in early access.
Contact
- Email: hello@dsnservers.com
- Discord: we answer support there too.
- Based in: Bastrop, Texas, USA. That’s where the business is run from, not where the game servers are.
Modded hosting is relaunching.
We’re moving DSN Servers to new hardware, and ordering is closed until then. The relaunch keeps what we set up before: nightly off-site backups with monthly restore checks, and support from the person who runs the place. Join the launch list and we’ll email you when servers open.