// modpack server guide

All the Mons server hosting & setup guide

An All the Mons server needs Java 21 and about 10–12 GB of RAM for up to 8 players.

All the Mods 10 with Cobblemon built in, on NeoForge 1.21.1: ATM10's tech and magic progression plus Pokémon quests, custom trainer battles and structures, ending in an ATM Star that needs both modded and Pokémon resources.

Pack details checked by hand against All the Mons on CurseForge on October 5, 2026.

By DSN Servers  ·  Updated  ·  NeoForge  ·  Minecraft 1.21.1  ·  Java Edition

All the Mons is a NeoForge modpack for Minecraft 1.21.1 with 396 mods. We'd pick our Heavy plan (12 GB) for it.

Good to know

Quick facts

LoaderNeoForge
Minecraft versions1.21.1
Java neededJava 21 for Minecraft 1.21.1 Java version chart.
Mods396 modsThe number of mods CurseForge lists for the pack, client-side ones included; the authors say over 400.
RAMAbout 9–10 GB for 1–3 playersBy player count.
Downloads2,034,745 on CurseForgeAs of October 5, 2026.
Latest versionSeptember 6, 2026 (version 1.3.0)The newest version when we checked on October 5, 2026.
Official server filesDownload pagePublished next to most versions on CurseForge, for example ServerFiles-1.3.0.zip for version 1.3.0.
Where to get itAll the Mons on CurseForge
Tagsextra large, adventure and rpg, quests, magic, tech

All the Mons server files

All the Mons's authors publish official server files. Published next to most versions on CurseForge, for example ServerFiles-1.3.0.zip for version 1.3.0. Get the official server files.

Use the server files for the exact version your players install: a server and client on different pack versions won't connect.

How much RAM does an All the Mons server need?

Players onlineRAMDSN plan
1–3 playersAbout 9–10 GBHeavy (12 GB)
4–8 playersAbout 10–12 GBHeavy (12 GB)
9–15 playersAbout 11.5–15 GBHeavy (12 GB) if players stay closeMore than 12 GB if they spread out.

Estimated from 396 mods with our RAM calculator, not measured: low end if players stay together, high end if they spread out.

With 9–15 players spread across the map, All the Mons can need more than 12 GB, our biggest plan. A lower view distance and a pre-generated world help it fit; past that, a host with bigger plans is the better choice.

Set Java's heap (-Xmx) 10–15% under the RAM you have, about -Xmx10500M on 12 GB. NeoForge 1.21.1 reads it from user_jvm_args.txt: uncomment the -Xmx line. RAM guide.

All the Mons server requirements

JavaJava 21
LoaderNeoForge for Minecraft 1.21.1
CPUFast single-core speed (one main thread). With 396 mods, the first start takes minutes.
RAMAbout 9–15 GB for 1–15 players (table above)
DiskThe server files, a growing world and backups
NetworkTCP port 25565 open to players

Recommended plan

Our pick for All the Mons

Heavy

12 GB RAM · planned launch price $42/month

With 396 mods on CurseForge's list, ATM10 plus Cobblemon, this is one of the biggest packs you can run, and 12 GB keeps it clear of out-of-memory crashes.

Ordering is closed until we relaunch. We aren't taking orders or payments while we move to new hardware. Join the launch list and we'll email you when Heavy servers open.

Heavy is our biggest plan. Not sure? Email hello@dsnservers.com.

Planned launch price in USD, billed monthly once ordering opens, with a 7-day refund window.

How to make an All the Mons server on your own PC

What's specific to All the Mons, step by step. The full walkthrough for any pack: how to make a modded Minecraft server.

  1. Install Java 21.

    Check with java -version. Java version chart.

  2. Get the server files.

    Download the official server files for the version your players use and unzip them into an empty folder. Follow the readme that comes with them.

  3. Start it and accept the EULA.

    Run the start script in the server files, or the run.sh / run.bat the NeoForge 1.21.1 installer writes, then set eula=true in eula.txt if you accept Mojang's EULA (EULA step). With 396 mods, the first start takes minutes.

  4. Set the RAM with -Xmx, sized from the table above.
  5. Let friends connect: forward TCP 25565, or use a tunnel or host behind CGNAT (can't connect?).

Or run All the Mons on DSN

Once we relaunch (join the launch list), on DSN you'd install All the Mons from the panel's CurseForge modpack installer, pick Java 21 on the Startup tab and accept the EULA in the console. No port forwarding.

How to play All the Mons with friends

Each player installs All the Mons with the CurseForge app or Prism Launcher, the same version as the server, and adds the server's address under Multiplayer.

Different versions of All the Mons on the server and a client show up as Mismatched mod channel list or mod rejections. Why friends can't join, timeouts included.

Lag and performance on All the Mons

Can't keep up! Is the server overloaded? means ticks take longer than 50 ms; more RAM won't fix that once All the Mons has enough (tick lag guide). For All the Mons:

Common All the Mons crashes

What a NeoForge 1.21.1 server running All the Mons hits most. For any other error, paste the log into the free crash log analyzer.

Updates and support

Before moving All the Mons past version 1.3.0, back up the world: see updating a modpack server without losing your world.

Bugs in All the Mons itself go to its authors: issue tracker. Server problems on DSN: hello@dsnservers.com or Discord.

More: Cobblemon server hosting, all modpack guides and how to make a modded server.

Run All the Mons on DSN when we relaunch.

Our pick, Heavy: 12 GB, planned at $42/month.

Join the launch list

DSN Servers isn't affiliated with All the Mons or CurseForge. We wrote the summary and checked the pack's facts by hand on October 5, 2026. Sources: curseforge.com, curseforge.com (2), curseforge.com (3), curseforge.com (4), api.cfwidget.com, github.com.