// modpack server guide

Cave Horror Project 1 modpack icon

Cave Horror Project 1 server hosting & setup guide

A Cave Horror Project 1 server needs Java 17 and about 5.5–7 GB of RAM for up to 8 players.

Forge 1.20.1 | Chapter 6 is out! | Best horror modpack with quests and story! PLAY NOW!

Summary from Cave Horror Project 1 on Modrinth.

By DSN Servers  ·  Updated  ·  Forge  ·  Minecraft 1.20.1  ·  Java Edition

Cave Horror Project 1 is a Forge modpack for Minecraft 1.20.1 with 165 mods, 145 of which run on the server. We'd pick our Premium plan (8 GB) for it.

Quick facts

LoaderForge
Minecraft versions1.20.1
Java neededJava 17 for Minecraft 1.20.1 Java version chart.
Mods145 run on the server165 in the pack. The other 20 are client-only, and the server skips them.
RAMAbout 5–5.5 GB for 1–3 playersBy player count.
Downloads1,888,817 on Modrinth
Last updatedOctober 1, 2026 (version v3.6.1)
First publishedAugust 17, 2024 on Modrinth
Server supportRequired: the pack has mods that must run on the server.
Server packCave Horror Project 1 v3.6.1 Server Pack.zipOfficial server pack on CurseForge, for Cave Horror Project 1 v3.6.1, the same version Modrinth has. Checked October 5, 2026.
Modrinth tagsadventure, challenging, combat

Cave Horror Project 1 server files

Yes, on CurseForge. Modrinth has no separate server pack for Cave Horror Project 1, but the authors publish one on CurseForge: Cave Horror Project 1 v3.6.1 Server Pack.zip, for Cave Horror Project 1 v3.6.1 (October 1, 2026). That's the same version Modrinth has.

How much RAM does a Cave Horror Project 1 server need?

Players onlineRAMDSN plan
1–3 playersAbout 5–5.5 GBPremium (8 GB)
4–8 playersAbout 5.5–7 GBPremium (8 GB)
9–15 playersAbout 6.5–9 GBHeavy (12 GB)Premium (8 GB) can do if players stay close.

Estimated from 145 mods on the server with our RAM calculator, not measured: low end if players stay together, high end if they spread out.

Set Java's heap (-Xmx) 10–15% under the RAM you have, about -Xmx7000M on 8 GB. Forge 1.20.1 reads it from user_jvm_args.txt: uncomment the -Xmx line. RAM guide.

Cave Horror Project 1 server requirements

JavaJava 17
LoaderForge for Minecraft 1.20.1
CPUFast single-core speed (one main thread).
RAMAbout 5–9 GB for 1–15 players (table above)
DiskThe server files, a growing world and backups
NetworkTCP port 25565 open to players

Recommended plan

Our pick for Cave Horror Project 1

Premium

8 GB RAM · planned launch price $30/month

At about 145 Forge mods this is a mid-size pack, and 8 GB gives it room for the mods plus the chunks your players load.

Ordering is closed until we relaunch. We aren't taking orders or payments while we move to new hardware. Join the launch list and we'll email you when Premium servers open.

More than 8 players, or lots exploring at once? Go up to Heavy (12 GB). Not sure? Email hello@dsnservers.com.

Planned launch price in USD, billed monthly once ordering opens, with a 7-day refund window.

How to make a Cave Horror Project 1 server on your own PC

What's specific to Cave Horror Project 1, step by step. The full walkthrough for any pack: how to make a modded Minecraft server.

  1. Install Java 17.

    Check with java -version. Java version chart.

  2. Get the server files.

    Download the official server pack, Cave Horror Project 1 v3.6.1 Server Pack.zip, from CurseForge and unzip it into an empty folder.

  3. Start it and accept the EULA.

    Run the start script in the server files, or the run.sh / run.bat the Forge 1.20.1 installer writes, then set eula=true in eula.txt if you accept Mojang's EULA (EULA step).

  4. Set the RAM with -Xmx, sized from the table above.
  5. Let friends connect: forward TCP 25565, or use a tunnel or host behind CGNAT (can't connect?).

Or run Cave Horror Project 1 on DSN

Once we relaunch (join the launch list), on DSN you'd install Cave Horror Project 1 from the panel's Modrinth modpack installer (version v3.6.1), pick Java 17 on the Startup tab and accept the EULA in the console. No port forwarding.

How to play Cave Horror Project 1 with friends

Each player installs Cave Horror Project 1 version v3.6.1 with the Modrinth App or Prism Launcher, the same version as the server, and adds the server's address under Multiplayer.

Different versions of Cave Horror Project 1 on the server and a client show up as Mismatched mod channel list or mod rejections. Why friends can't join, timeouts included.

Lag and performance on Cave Horror Project 1

Can't keep up! Is the server overloaded? means ticks take longer than 50 ms; more RAM won't fix that once Cave Horror Project 1 has enough (tick lag guide). For Cave Horror Project 1:

Common Cave Horror Project 1 crashes

What a Forge 1.20.1 server running Cave Horror Project 1 hits most. For any other error, paste the log into the free crash log analyzer.

Updates and support

Before moving Cave Horror Project 1 past version v3.6.1, back up the world: see updating a modpack server without losing your world.

Bugs in Cave Horror Project 1 itself go to its authors: wiki and Discord. Server problems on DSN: hello@dsnservers.com or Discord.

More: all modpack guides and how to make a modded server.

Run Cave Horror Project 1 on DSN when we relaunch.

Our pick, Premium: 8 GB, planned at $30/month.

Join the launch list

DSN Servers isn't affiliated with Cave Horror Project 1 or Modrinth. The pack's name, icon, summary and stats come from Modrinth's public API (checked October 4, 2026).