// modpack server guide
FiskHeroes server hosting & setup guide
A FiskHeroes server needs Java 8 and about 2.5–4 GB of RAM for up to 15 players.
A modpack for Fisk's Superheroes that includes some QoL mods
Summary from Official FiskHeroes Server on Modrinth.
Official FiskHeroes Server is a Forge modpack for Minecraft 1.7.10 with 14 mods. We'd pick our Standard plan (4 GB) for it.
Quick facts
| Loader | Forge |
|---|---|
| Minecraft versions | 1.7.10 |
| Java needed | Java 8 for Minecraft 1.7.10 Java version chart. |
| Mods | 14 modsCounted from the pack's file list on Modrinth. None are marked client-only. |
| RAM | About 2–2.5 GB for 1–3 playersBy player count. |
| Downloads | 106,726 on Modrinth |
| Last updated | August 13, 2026 (version 1.0.3) |
| First published | April 27, 2025 on Modrinth |
| Server support | Required: the pack has mods that must run on the server. |
| Server pack | Not published separatelyHow to build the server. |
| Modrinth tags | adventure, optimization, quests, lightweight, magic |
FiskHeroes server files
No. FiskHeroes has no separate server pack on Modrinth or CurseForge (we checked CurseForge on October 5, 2026), so the server is built from the .mrpack: the Forge server for Minecraft 1.7.10, plus the pack's overrides folder and the server-side mods its modrinth.index.json lists. A modpack installer does this for you; our guide shows how to make a server for a modpack with no server pack.
How much RAM does a FiskHeroes server need?
| Players online | RAM | DSN plan |
|---|---|---|
| 1–3 players | About 2–2.5 GB | Standard (4 GB) |
| 4–8 players | About 2–3 GB | Standard (4 GB) |
| 9–15 players | About 2.5–4 GB | Standard (4 GB) |
Estimated from 14 mods on the server with our RAM calculator, not measured: low end if players stay together, high end if they spread out.
Set Java's heap (-Xmx) 10–15% under the RAM you have, about -Xmx3500M on 4 GB. Forge 1.7.10 takes it in the java command (-Xmx), usually in the start script. RAM guide.
FiskHeroes server requirements
| Java | Java 8 |
|---|---|
| Loader | Forge for Minecraft 1.7.10 |
| CPU | Fast single-core speed (one main thread). |
| RAM | About 2–4 GB for 1–15 players (table above) |
| Disk | The server files, a growing world and backups |
| Network | TCP port 25565 open to players |
Recommended plan
Our pick for FiskHeroes
Standard
4 GB RAM · planned launch price $16/month
At about 14 Forge mods this is a light pack, so 4 GB of RAM covers it for a small group.
Ordering is closed until we relaunch. We aren't taking orders or payments while we move to new hardware. Join the launch list and we'll email you when Standard servers open.
More than 15 players, or lots exploring at once? Go up to Premium (8 GB). Not sure? Email hello@dsnservers.com.
Planned launch price in USD, billed monthly once ordering opens, with a 7-day refund window.
How to make a FiskHeroes server on your own PC
What's specific to FiskHeroes, step by step. The full walkthrough for any pack: how to make a modded Minecraft server.
- Install Java 8.
Check with
java -version. Java version chart. - Get the server files.
Build them from the .mrpack, as in server files above.
- Start it and accept the EULA.
Run the start script in the server files, or
java -jaron the Forge jar the installer made, then seteula=trueineula.txtif you accept Mojang's EULA (EULA step). - Set the RAM with
-Xmx, sized from the table above. - Let friends connect: forward TCP 25565, or use a tunnel or host behind CGNAT (can't connect?).
Or run FiskHeroes on DSN
Once we relaunch (join the launch list), on DSN you'd install FiskHeroes from the panel's Modrinth modpack installer (version 1.0.3), pick Java 8 on the Startup tab and accept the EULA in the console. No port forwarding.
How to play FiskHeroes with friends
Each player installs FiskHeroes version 1.0.3 with the Modrinth App or Prism Launcher, the same version as the server, and adds the server's address under Multiplayer.
Different versions of FiskHeroes on the server and a client show up as Mismatched mod channel list or mod rejections. Why friends can't join, timeouts included.
Lag and performance on FiskHeroes
Can't keep up! Is the server overloaded? means ticks take longer than 50 ms; more RAM won't fix that once FiskHeroes has enough (tick lag guide). For FiskHeroes:
- Distances:
view-distance=8inserver.properties. - Pre-generate: with a pregeneration mod built for 1.7.10, before people explore.
Common FiskHeroes crashes
What a Forge 1.7.10 server running FiskHeroes hits most. For any other error, paste the log into the free crash log analyzer.
- Wrong Java version. Forge for 1.7.10 won't start on anything newer than Java 8, and stops with
ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class java.net.URLClassLoader. Java version fix. - Out of memory. FiskHeroes (14 mods on the server) needs about 2–2.5 GB for 1–3 players;
java.lang.OutOfMemoryErrormeans it ran out. Out-of-memory fix. - Client-only mod on the server. The FiskHeroes pack file marks none of its mods client-only, so this usually means one was copied over from a player's mods folder. Check a mods list with the client-or-server-side checker. Client-only mod fix.
- After adding or updating a mod. Mods you add to FiskHeroes by hand usually crash it with a missing dependency:
cpw.mods.fml.common.MissingModsExceptionnames the mod. - Ticking entity or block entity. The crash report names it and gives its coordinates. Ticking entity fix.
Updates and support
Before moving FiskHeroes past version 1.0.3, back up the world: see updating a modpack server without losing your world.
Bugs in FiskHeroes itself go to its authors: Discord. Server problems on DSN: hello@dsnservers.com or Discord.
Packs like FiskHeroes
More: all modpack guides and how to make a modded server.
Run FiskHeroes on DSN when we relaunch.
Our pick, Standard: 4 GB, planned at $16/month.
DSN Servers isn't affiliated with Official FiskHeroes Server or Modrinth. The pack's name, icon, summary and stats come from Modrinth's public API (checked October 4, 2026).