// project zomboid · waitlist

Project Zomboid server hosting: Build 42 waitlist

DSN Servers doesn’t sell Project Zomboid servers yet. We’ll only open them after testing Build 42 servers with popular Workshop mods, and only if enough groups ask. This page is the waitlist, plus what The Indie Stone and the PZwiki document about running a modded Build 42 server, which works wherever you host yours.

Updated  ·  Build 42.21 (stable) and Build 41 (legacy41)  ·  Dedicated server

The short versionBuild 42 has been Project Zomboid’s stable build since July 29, 2026. Build 41 saves don’t load in it, and a mod only loads in it once its author has added Build 42 folders, so most groups have to rebuild their mod list. A dedicated server downloads Workshop mods listed by Workshop ID on the WorkshopItems= line of its servertest.ini and switches on the mod IDs on its Mods= line. Groups staying on Build 41 can use the legacy41 beta branch.

What we’d do for your group

If we open Project Zomboid servers, the server itself is the easy part. The work is the mod list, so that’s the part we’d take on:

Where this stands

Not for sale yet. We don’t sell Project Zomboid servers, and we have no price or date to give. Our modded Minecraft hosting is closed too, while we move to new hardware.

How we’ll decide. We’ll test Build 42 servers with a set of popular Workshop mods first. Whether we open Zomboid servers after that depends on how many groups join the waitlist.

What joining means. We email you once, if we open them. Joining is free and doesn’t commit you to anything. Join the waitlist.

What Build 42 changed for servers and mods

How a dedicated server loads Workshop mods

A dedicated server keeps its settings in servertest.ini, or <name>.ini if you start it with -servername <name>. It lives in ~/Zomboid/Server on Linux and %USERPROFILE%\Zomboid\Server on Windows. These lines load mods:

SettingWhat goes in itWhere to find it
WorkshopItems=The Workshop IDs of the mods for the server to download, separated by semicolons.The number after ?id= in the mod’s Steam Workshop address.
Mods=The mod IDs to switch on. One Workshop item can hold several mods, each with its own mod ID, so this list is often longer.The mod.info file of each mod in the Workshop item.
Map=Map folder names, for map mods. The default is Muldraugh, KY.The folder name inside the mod’s media/maps folder.
WorkshopItems=1111111111;2222222222

Those two IDs are made up. A Workshop ID only downloads a mod; the mod does nothing until its mod ID is on the Mods= line too.

The safe way to fill in Mods= is to let the game write it: in Project Zomboid, open Host, then Manage Settings, add the mods under Steam Workshop and Mods (and any map under Map), save, and copy the .ini it writes to your server.

How much RAM a Zomboid server needs

We won’t give per-player numbers until we’ve measured our own test server. What’s documented: the server’s memory is set by the -Xms and -Xmx values in its start script, and the PZwiki’s dedicated server page says Windows’ StartServer64.bat asks for 16 GB by default. A machine without that much free memory fails to start the server, so set both values to what you can spare, for example -Xms6g -Xmx6g for 6 GB.

Moving a server from Build 41 to Build 42

  1. Decide whether to move at all. Your Build 41 world won’t load in Build 42. To keep playing it, stay on Build 41: install the server from the legacy41 branch with SteamCMD, and have every player pick legacy41 under Game Versions & Betas in the game’s Steam properties.
    app_update 380870 -beta legacy41 validate
  2. Back up the server’s .ini and .lua files in Zomboid/Server and its world in Zomboid/Saves/Multiplayer, even if you’re starting fresh. You’ll want the settings.
  3. Update the server to the stable build (380870 is the dedicated server’s Steam app ID):
    app_update 380870 validate
  4. Rebuild the mod list. Check every mod’s Workshop page for Build 42 support, drop or replace the ones without it, then add the rest a few at a time.
  5. Start the new world. If a machine that ran a Build 41 server stops with Assertion Failed: Illegal termination of worker thread, the PZwiki’s fix is to check that steam_appid.txt holds only 108600, then, after backing up, delete the old Zomboid folder so Build 42 recreates it.

Sources

Join the Project Zomboid waitlist

We don’t sell Project Zomboid servers yet, and there’s no price or date. Leave your email and we’ll write once, if we open them. Nothing to pay to join.

Prefer email, or the form isn’t showing? Write to hello@dsnservers.com and we’ll add you by hand.

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