// modpack server guide

Guns, Cars and Morph modpack icon

Guns, Cars and Morph server hosting & setup guide

A Guns, Cars and Morph server needs Java 17 and about 2.5–3.5 GB of RAM for up to 8 players.

Guns, Cars, Morph and Mutant Mobs what more could you ask for in a Modpack.

Summary from Guns, Cars and Morph on Modrinth.

By DSN Servers  ·  Updated  ·  Forge  ·  Minecraft 1.20.1  ·  Java Edition

Guns, Cars and Morph is a Forge modpack for Minecraft 1.20.1 (older versions go back to 1.16.5) with 49 mods, 35 of which run on the server. We'd pick our Standard plan (4 GB) for it.

Quick facts

LoaderForge
Minecraft versions1.20.1, 1.16.5
Java neededJava 17 for Minecraft 1.20.1Older pack versions: Java 8 for 1.16.5. Java version chart.
Mods35 run on the server49 in the pack. The other 14 are client-only, and the server skips them.
RAMAbout 2–2.5 GB for 1–3 playersBy player count.
Downloads142,168 on Modrinth
Last updatedOctober 2, 2026 (version 2.1.1)
First publishedJuly 14, 2024 on Modrinth
Server supportRequired: the pack has mods that must run on the server.
Server packGunsCarsAndMorph+Server-[2.1.1].zipOfficial server pack on CurseForge, for GunsCarsAndMorph-[2.1.1], the same version Modrinth has. Checked October 5, 2026.
Modrinth tagsadventure, combat, technology

Guns, Cars and Morph server files

Yes, on CurseForge. Modrinth has no separate server pack for Guns, Cars and Morph, but the authors publish one on CurseForge: GunsCarsAndMorph+Server-[2.1.1].zip, for GunsCarsAndMorph-[2.1.1] (October 2, 2026). That's the same version Modrinth has.

How much RAM does a Guns, Cars and Morph server need?

Players onlineRAMDSN plan
1–3 playersAbout 2–2.5 GBStandard (4 GB)
4–8 playersAbout 2.5–3.5 GBStandard (4 GB)
9–15 playersAbout 3–4.5 GBPremium (8 GB)Standard (4 GB) can do if players stay close.

Estimated from 35 mods on the server with our RAM calculator, not measured: low end if players stay together, high end if they spread out.

Set Java's heap (-Xmx) 10–15% under the RAM you have, about -Xmx3500M on 4 GB. Forge 1.20.1 reads it from user_jvm_args.txt: uncomment the -Xmx line. RAM guide.

Guns, Cars and Morph server requirements

JavaJava 17
LoaderForge for Minecraft 1.20.1
CPUFast single-core speed (one main thread).
RAMAbout 2–4.5 GB for 1–15 players (table above)
DiskThe server files, a growing world and backups
NetworkTCP port 25565 open to players

Recommended plan

Our pick for Guns, Cars and Morph

Standard

4 GB RAM · planned launch price $16/month

At about 35 Forge mods this is a light pack, so 4 GB of RAM covers it for a small group.

Ordering is closed until we relaunch. We aren't taking orders or payments while we move to new hardware. Join the launch list and we'll email you when Standard servers open.

More than 8 players, or lots exploring at once? Go up to Premium (8 GB). Not sure? Email hello@dsnservers.com.

Planned launch price in USD, billed monthly once ordering opens, with a 7-day refund window.

How to make a Guns, Cars and Morph server on your own PC

What's specific to Guns, Cars and Morph, step by step. The full walkthrough for any pack: how to make a modded Minecraft server.

  1. Install Java 17.

    Check with java -version. Java version chart.

  2. Get the server files.

    Download the official server pack, GunsCarsAndMorph+Server-[2.1.1].zip, from CurseForge and unzip it into an empty folder.

  3. Start it and accept the EULA.

    Run the start script in the server files, or the run.sh / run.bat the Forge 1.20.1 installer writes, then set eula=true in eula.txt if you accept Mojang's EULA (EULA step).

  4. Set the RAM with -Xmx, sized from the table above.
  5. Let friends connect: forward TCP 25565, or use a tunnel or host behind CGNAT (can't connect?).

Or run Guns, Cars and Morph on DSN

Once we relaunch (join the launch list), on DSN you'd install Guns, Cars and Morph from the panel's Modrinth modpack installer (version 2.1.1), pick Java 17 on the Startup tab and accept the EULA in the console. No port forwarding.

How to play Guns, Cars and Morph with friends

Each player installs Guns, Cars and Morph version 2.1.1 with the Modrinth App or Prism Launcher, the same version as the server, and adds the server's address under Multiplayer.

Different versions of Guns, Cars and Morph on the server and a client show up as Mismatched mod channel list or mod rejections. Why friends can't join, timeouts included.

Lag and performance on Guns, Cars and Morph

Can't keep up! Is the server overloaded? means ticks take longer than 50 ms; more RAM won't fix that once Guns, Cars and Morph has enough (tick lag guide). For Guns, Cars and Morph:

Common Guns, Cars and Morph crashes

What a Forge 1.20.1 server running Guns, Cars and Morph hits most. For any other error, paste the log into the free crash log analyzer.

Updates and support

Before moving Guns, Cars and Morph past version 2.1.1, back up the world: see updating a modpack server without losing your world.

Bugs in Guns, Cars and Morph itself go to its authors: Discord. Server problems on DSN: hello@dsnservers.com or Discord.

More: all modpack guides and how to make a modded server.

Run Guns, Cars and Morph on DSN when we relaunch.

Our pick, Standard: 4 GB, planned at $16/month.

Join the launch list

DSN Servers isn't affiliated with Guns, Cars and Morph or Modrinth. The pack's name, icon, summary and stats come from Modrinth's public API (checked October 4, 2026).